Yeah. Â So there was this E3 thing. Â I didn’t get as much done as I wanted, but there has been quite a bit of progress. Â Because I am working with what is essentially a modular game, I am working on getting everything working properly in the first level, from there is should be mostly assemblage.
I have a good rough mockup in Unity3d at this point, I’m attaching the screenshot below. Â I am attempting to use uScript for the lions’ share of my programming, but there are just some things that only good ‘ol C# seems to be able to do the way I want it done.
My current bit of hair-pulling is the timer, which records how quickly you finish the level. Â It’s counting up in milliseconds (which is why the big, fat number on the right) I need to get it to display a bit better.
All mu GUI elements are being created using masked 3d planes, rather than the GUI interface. Â Since I am going to multiple platforms with this, scaleability is an issue, and I don’t have the math-fu to build out a GUI in code that will adapt to the changes in interface. Â By working with game objects rather than GUI rects, the different elements scale perfectly and remain in the same relationship no matter what the screen size or format.
A screenshot can be found at the link here: