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Tag Archive for evolution

One foot in front of the other.

Walkers

http://rednuht.org/genetic_walkers/

 

Using simple evolutionary systems in games can often be a way to develop worthwhile opponents in a reasonably short period of time.  When I was working with Blue Planet Software while they were in production an RTS called “Hanesakegassen” they began to set up “AI’s” to play against one another, over and over.  Each new version of the bot got to keep what the previous bot had recorded with regards to tactics.  What worked, what didn’t.  They (the bots) didn’t really ever know the *why* they just knew that the blue opponent always spent an extra minute collecting ammo, or that the green opponent hated to fortify areas with water.

The HTML tool above is a simple (by which i mean clean and straightforward, the code behind it is probably more complex than I can parse) example of this.  A bipedial, jointed figures is trying to “learn” to walk.  The most successful ones are copied and try again.  And again.  And again.

 

 

One Way Street?

I ran across this article here, about reintroducing exotic species to areas in which related/similar species have been driven out.  The idea being to help rebuild a manageable, functioning ecosystem in those areas (many of which are in the process of being reclaimed).

http://www.takepart.com/article/2013/01/20/water-buffalo-extinct-europe-10000-years-spotted-outside-berlin?cmpid=tp-ad-outbrain-general

Which leads me to the idea of terraforming (because that’s the way my brain works).  It would be hard to argue that the rise of humanity has had anything less than a massive impact on the Earth and it’s ecosystems.  It’s what we do.  We adapt, not only ourselves, but the world around us to suit our needs.  Its what we do.

I know there is some resistance to ideas like the one postulated above.  Humans have a somewhat dodgy track record when it comes to invasive species.  Sometimes we introduce a species on purpose, sometimes on accident and then *whammo* that species does something unexpected, like over-competing, or over-breeding, or out and out changing it’s dietary habits so that it eats birds instead of snails…

The thing is though, we are going to change the planet.  We have already done so, and “footprint-minimizing” techniques can only go so far before they become crippling.  So why shouldn’t we put our big-*ss brains onto balancing those changes out.  Reclaiming territory is an excellent start.  Should we have put it in a state to be reclaimed in the first place?  Nope.  Should we be more careful to keep territory in better condition so we don’t have to reclaim it later?  Yes, but you know, sometimes you have to weigh the good against the bad.  Is it better to build a landfill to house garbage (which could be reclaimed at a later date) or is it better to ship the garbarge out and dump it into the ocean (where reclaiming is a whole different kettle of fish).

So I think this idea that we can change things for the good as well as the bad needs to be promoted a bit more, even if we aren’t putting things back exactly the way we found them, the idea that we can put things back at all, and that we need to time and space to learn how to put things back, is a very important one.