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Tag Archive for augmented reality

Do you See what I See?

http://nextbigfuture.com/2015/05/a-bionic-lens-can-be-inserted-in.html

It sounds rather scary, doesn’t it.  Sucking out the organic lens in your eyeball and inserting a new shiny one.  But really, as eye surgeries go, it’s a simple procedure, it’s outpatient, and (having had my own eyes layzuuurd) painless if they do it right.

https://www.youtube.com/watch?v=dru999KcCwk

The only difference between the cataract surgery of now and the bionic vision of the future if they use this technology is that the lens itself with be far more advanced.

In fact, if you couple this with the recent strides in display-on-a-contact lens technology, you may be looking at the pieces that will come together to allow us to have fully self contained (i.e. not attached by wires) HUD’s that will allow us to have the kinds of AR (Augmented Reality) that you see in Hollywood blockbusters.

IRL Collisions

Courtesy of the Epic Games forums

 

In games we use collisions to figure out what touches what.  It’s not a precision tactic, in fact, it’s one of the reasons you sometimes get hung up on “invisible” objects, or see someone’s arm stuck through a chair, but it IS one of those things that makes games possible.  It simplifies the interaction so that you can run a virtual world full of dozens of people and hundreds, even thousands of objects.

This bit about using ultrasound to create in-hair haptic feedback seems to me to be an ideal intersection.  For many applications, you don’t need precision, you don’t need to have a shape mapped out perfectly to get a reasonable interaction with it, so even with the very simple forms this ultrasound system can generate, you should be able to get some very good results.