To continue on my last post about the time it takes to establish relationships in games (versus the time it takes to turn an enemy into a pile of giblets), they announced a new and extra-quishy version of DOOM in the works.
Now, I adore DOOM. Â In fact, THIS is the game that got me back into pursuing game development as a career option. Â When DOOM came out, I was sharing an apartment with a couple of High School friends (one of whom also went on to have a career in games) and the original, shareware version of this game became the entertainment of choice (at the time, however, I had an Amiga for 3d animation/rendering and so had to borrow my friend’s PC to play).
I’m not sure it could play it now.  In the intervening decades my tastes have changed a bit.  Part of this is the presence of my kids.  I found (post kiddos) that my personal tolerance for giblets has decreased quite a bit.  It was really bad when they were all 1-6yo, I couldn’t watch certain cop shows, I got all twitchy about certain movies, I couldn’t play certain games.  When the kids were new, my mind would simply project them into the middle of any dangerous situation, which made it very hard to enjoy a number of the harder-edged things that I once loved.
The point is, though, I have a long standing relationship with this game.  I’ll cheer when it comes out with a newer, bloodier version, perhaps not so much because it now has super-hyper-realistic splatter or an extra 3 miles on intestines in every level, but I’ll cheer because the franchise has some meaning for me.  Because I want to see it continue.  This new version of the game may no longer be what I am looking for in a shooter, but that doesn’t mean I feel we should stop making them.  I think there are a lot of people in the industry who feel the same way, they are cheering not so much because it’s now extra gory, or super-violent, they’re cheering because they have a relationship with the game that helped to reboot our industry and they want to see it live on.