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Productivity bomb…

Yeah.  So there was this E3 thing.  I didn’t get as much done as I wanted, but there has been quite a bit of progress.  Because I am working with what is essentially a modular game, I am working on getting everything working properly in the first level, from there is should be mostly assemblage.

I have a good rough mockup in Unity3d at this point, I’m attaching the screenshot below.  I am attempting to use uScript for the lions’ share of my programming, but there are just some things that only good ‘ol C# seems to be able to do the way I want it done.

My current bit of hair-pulling is the timer, which records how quickly you finish the level.  It’s counting up in milliseconds (which is why the big, fat number on the right) I need to get it to display a bit better.

All mu GUI elements are being created using masked 3d planes, rather than the GUI interface.  Since I am going to multiple platforms with this, scaleability is an issue, and I don’t have the math-fu to build out a GUI in code that will adapt to the changes in interface.  By working with game objects rather than GUI rects, the different elements scale perfectly and remain in the same relationship no matter what the screen size or format.

A screenshot can be found at the link here:

https://plus.google.com/u/0/photos/106703584505799913797/albums/5752103618530904945/5752103622061980898

 

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