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Tag Archive for scifi

The Art of the Eye in Limitless

Title image for LIMITLESS, the TV Show.

Is anybody else geeking out about the visual direction in Limitless?

I mean, every show every movie has its own visual storytelling techniques. Ways and methods of manipulating viewer emotions, foreshadowing, context-setting etc. It’s a known part of the art of visual storytelling, and every production team has their own distinct style.

Of the shows that are currently on the air, however, Limitless has the clearest vocabulary. You can turn the sound off and read the show like you might read the pages of a comic book. You don’t need the words, the changes in luminosity, contrast, color saturation all of these serve the story at all times, and they tell the story so clearly sometimes that the actors don’t need to say a word.

You’ve noticed, I presume, that when our main character, Brian, takes the drug that allows him to be smarter than everybody else (NZT), The entire world gets slightly more saturated. In the occasional shot where they overdo it, Brian looks like a bit like he’s glowing.

They counter this with the rare occasions where Brian is not taking NZT. Everything looks like you would expect human saturation wise, but Brian has a penchant for oversize, ugly, comfortable sweaters and the occasional hoodie thrown in for good measure. Because the “every-man” always wears a hoodie these days.

On the super-negative side (also rare), rather than making the scene go gray, or dimming the lights, when Brian is having a bad emotional reaction, whether it be to his actions on the show or whether it be to negative side effects of NZT, they hype the contrast. Everything in the scene develops a hard edge because the difference between the darks and the lights has been heightened to an almost uncomfortable degree.  Couple this with some handheld camera work and you have scenes that are visually painful to watch.

Usually this type of lighting language is handled in a much more obvious fashion. Characters having a bad day, they have him sitting in the dark. If your characters having a good day, the sky is blue and there’s not a cloud to be seen. This is the first time I have seen them overtly manipulating things like saturation and contrast in the service of a small-screen story. Adjusting contrast, saturation or hue after-the-fact is a garden-variety post processing effect. Almost every show or movie out there does to some degree, but most of the time it’s done to correct issues that could not be worked around any other way, like having to film on a cloudy day or tweaking the lighting so that a scene shot in the sunset looks like it’s been shot at sunrise.

It’s delightful to see this kind of aggressive visual direction showing up on the small screen. It goes along way towards adding polish and sophistication to an already excellent cast and script.

Veiled Alliances Release Day

Screenshot08

 

A little bit of studio-pluggery here.  As you may or may not know, I am the CEO of Bushi-go, a mobile game startup.  For some time now, we’ve been plugging away on building a mobile app based around “Veiled Alliances”, Kevin J. Anderson’s prequel novella to his bestselling “Saga of the Seven Suns” novels.

This first release is a little more app than game right now for a couple of reasons.  Bestselling books don’t always translate into bestselling games.  Now, historically you’re looking at really big games.  Stuff like LOTR online was what everyone envisioned when you tried to make a book into a game.  They focused on the world-building, it focused on BIG BUDGETS and BIG GAMES.  We think we have a solution that will give the readers the kind of re-imaginings they will love.

But just because you like a book doesn’t mean you’re going to change your entertainment preferences and suddenly become a gamer.  If you loved “Wheel of Time”, no matter how much you loved it, you’re probably not going to go out and drop the cash on a new XBoxOne just so you can play in that world (heck, you could probably buy a full set of those books in a hardcover archival format for the same price).

So Bushi-go decided to try something different.  We went small.  Tight focus, stay close to the book, make the product truly accessible to almost every fan. When the game-play comes in later it’s going to be slower, more thinky, not completely twitchy and shooty (but there may be some of that too). We built this app using the leading edge magic of the Unreal Engine, then took that and modified it so that the app can run on almost every mobile device we could test it against, across all platforms.  If you have a mobile phone, you can enjoy our app.

Because we get it, if you’re a reader, that’s your thing.  You might watch a TV show based on your favorite books (Bones, Game of Thrones) but games require a bigger commitment, both time and money-wise.

 

The “Veiled Alliances” App drops tomorrow.  Head to http://bushi-go.com/games/veiled-alliances and we’ll send you a direct email link when it’s live.  Tomorrow should be Android first (GooglePlay and Amazon) followed by Apple (phone and tablets) and WindowsPhone.

This first release is small, pretty and free.  Because we want to see how many of you like this format.  IF the download numbers look good, if we’ve chosen wisely, then we can move on to making the rest.