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Tag Archive for Science Fiction

Little Nibbles

http://spectrum.ieee.org/video/robotics/medical-robots/video-miniature-robots-perform-surgery

Progress is being made on all fronts with regards to microscopic medical devices.  It’s not taking the form we might have imagined once upon a time, no self-replicating nano-bots, no magic chemical elixirs to restore youth and vigor.  But you know, the future never does.  You can see the roots of many technologies in the kids of things futurists and science friction writers come up with, but the ultimate result, the practical application is often very different.

Most of the time, IMHO, it’s somehow even cooler, these future technologies come to life.  When you read about them, when you try to envision them, your ideas are almost always incomplete.  You’re working with the gestalt, the overall concept, rather than the specifics.  But when you see those specifics operating IRL, when you see the bits turn and bend, when you see the shadows they cast and the way they hang in solution, they suddenly become the kind of real that your imagination can’t quite compare to.

The Shortest Distance

Lets talk about shortcuts for a moment, shall we?  Emotional shortcuts, character arc shortcuts.  We want to hate them.  It’s pretty much universally understood that they are the lazy way to do things, and yet AND YET we persist in using them.  When you *really* think about them, they often take the form of stereotypes, and those can be an ugly thing in inconsiderate hands.

We know, as game creators, as designers and writers, that this is a cheap hack.  We drop in a set of conditions (bad*ss language, scar on the left cheek, military haircut, post-military drug addiction, murdered parents) with the purpose of triggering understanding on the part of the reader.  We are tapping in, for better or worse, to the decades of storytelling that has gone before so that we can sketch a character in a single paragraph, rather than taking the entire chapter.

Creating a fully rounded character takes time, it can take the course of an entire AAA videogame, or an entire novel to take that cutout and make it flesh.  But audiences, and critics, are impatient.  They all want to consume faster, they all want a fully rounded character presented up front and in a single paragraph so they can get on with things.  It often feels like what we are being pushed to create is simply a new version of the cardboard cutout, rather than being allowed to flesh out a character as they should be, over time.

to be continued…