http://nagademo.com
Sometimes we all just need a swift kick in the ass. Â There are a thousand reasons to put something off, to relegate it to the bottom of the wish list, and until you find a way to assign importance, artificial or not, it’s just going to stay there.
I have a laundry list of game concepts in my arsenal. Â Some of them are just a paragraph based around a game mechanic I came up in the spaces between the stuff I have to do, some of them are complete design documents. Â It’s time I shoved a couple of these suckers to the top of the “must do” list, or I am running the risk of becoming one of those game industry professionals that did some really cool stuff once, but then vanished into the background.
So I went and did something foolish. Â Well, not foolish like jumping off a bridge, or parasailing over a lava flow. Â That was stuff for when I was still building my resume of batshit crazy experiences. Â Foolish because I already have a fairly full existence. Â As a parent of 3, as a business woman, both professional and volunteer, there’s a bunch of shit I *have* to do. Â I have to do it so my kids education doesn’t suck, I have to do it because I have contractors waiting to be paid, I have to do it because if I don’t the engine in my car will finally seize up from years of neglect. Â Have to have to have to. Â We *all* have “Have tos” in our lives. Â I’ve signed up for this because it’s a “want to”. Â Some busy women get their nails done. Â Get a massage. Â Go shopping. Â Go hiking. Â Go out drinking with the girls. Â Read a book.
This here, the game design and execution, this is my “want to”. Â I’m doubly lucky in that my vocation and my avocation are tucked in aside one another. Â This is the kind of thing I do for fun, when I have a few minutes in between board meetings, contract work and Little League. Â This is where my mind goes when it has a few free brain cells to spare.
So instead of getting a $100 mani/pedi, or reading Shades of Grey I’m doing something for me. Â I’m building a game, Â in 1 month. Â Starting today. I’ll be blogging about the process regularly, so keep an eye here. Â I’ll try to be sure to include screenshots and design snippets as I go so you can see how this all works. Â I have a textbook out there, so where I can, I’ll tie this process into that, so I can use this blog later as a “real” example of game design, soup to nuts.
Ready.
Steady.
Jump.