fbpx

IRL Collisions

Courtesy of the Epic Games forums

 

In games we use collisions to figure out what touches what.  It’s not a precision tactic, in fact, it’s one of the reasons you sometimes get hung up on “invisible” objects, or see someone’s arm stuck through a chair, but it IS one of those things that makes games possible.  It simplifies the interaction so that you can run a virtual world full of dozens of people and hundreds, even thousands of objects.

This bit about using ultrasound to create in-hair haptic feedback seems to me to be an ideal intersection.  For many applications, you don’t need precision, you don’t need to have a shape mapped out perfectly to get a reasonable interaction with it, so even with the very simple forms this ultrasound system can generate, you should be able to get some very good results.

 

Website Pin Facebook Twitter Myspace Friendfeed Technorati del.icio.us Digg Google StumbleUpon Premium Responsive

Comments are closed.